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The fan-made port, which was first shared on social media sites this weekend, was made possible by a 2019 recompilation project which saw fans reverse engineer the game’s source code. Unlike PC emulators which imitate the conditions of the original N64 hardware, the DirectX 12-powered port allows players to run Mario 64 at far higher resolutions without compromise, such as native 4K or in ultra-widescreen mode. Players can also use modern peripherals to play the game such as Microsoft’s Xbox One controller. Mario 64 has been ported to PC by fans. It’s even possible to add modern visual effects to Super Mario 64 via third-party app Reshade, including primitive ray tracing. The native PC port should also have significant implications for Mario 64’s active mod community, which had previously required an emulator for its projects. It’s not yet clear if the Mario 64 release has any relation to a recent significant leak of legacy Nintendo console data, or if the timing is coincidental. According to various sources, over two terabytes of data was allegedly leaked onto the anonymous forum 4chan over the weekend, including the original source code for Nintendo 64, GameCube and Wii. The data could, in theory, be used to create illegal clone hardware able to run software and operate exactly like the original systems.